Time to move on

8 month passed from the last SHAR's repo commit, I think its a good time to write some kind of postmortem.

SHAR is now officially suspended. As a game, this project did not succeed at all. Its boring and hardly playable.  

From the earliest days of development I had an idea, that publishing any huge game built with custom 3d engine will be an eye-opener and that expirience will worth any efforts. After ~9 month from itch.io release I should say, that the release itself was not that cool as I originally thought, while the expirience gain along the road was deffinetly worth it.

There was also tons of technical/gameplay ideas, which would be cool to implement. But with the main goal acomplished cames strong feeling - that this project is done and its time to move on.

Now I have next big idea - apply all expirience gained to build a game, which I personally would totally enjoy playing. So keep tuned, more content awaits!


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Didn't you consider to open-source it then?

i agree it would be nice to poke around the code